Below are two examples of successfully texture mapped character models…
First: UV maps where painted over in Illustrator using a graphics tablet, then moved into photoshop to be saved as JPEG files.
Second: JPEG maps ‘skins’ where imported into blender, and mapped around the box character body.
Third: Characters tested with markers and FLARToolkit SWF files to view model and texture.
[Examples here are of Freddy Facebook and Peter Pepsi…]