Creating Working 3D Characters

Below are two examples of successfully texture mapped character models…

First: UV maps where painted over in Illustrator using a graphics tablet, then moved into photoshop to be saved as JPEG files.

Second: JPEG maps ‘skins’ where imported into blender, and mapped around the box character body.

Third: Characters tested with markers and FLARToolkit SWF files to view model and texture.


This slideshow requires JavaScript.

[Examples here are of Freddy Facebook and Peter Pepsi…]


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: