Creating Working 3D Characters

Below are two examples of successfully texture mapped character models…

First: UV maps where painted over in Illustrator using a graphics tablet, then moved into photoshop to be saved as JPEG files.

Second: JPEG maps ‘skins’ where imported into blender, and mapped around the box character body.

Third: Characters tested with markers and FLARToolkit SWF files to view model and texture.

 

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[Examples here are of Freddy Facebook and Peter Pepsi…]

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